The Systems
Lab.

An internal R&D environment where we design the AI models, pipelines, and review systems that power V01's creative work. Not a product. An engine.

Active Tools

14 in production

In Research

06 experiments

Datasets

04 curated · proprietary

Status

Continuously deployed

V01 systems lab and visual reference environment
14
Active Tools
06
In Research
04
Datasets
21
Engineers
In-House Tools
14 Active
Live
01

Previz Engine

Real-time AI previsualization for shot design, blocking, and look development. Built on top of Unreal + custom diffusion stacks.

RealtimeUE 5.5Diffusion
Live
02

Ledger Pipeline

End-to-end shot tracking and asset versioning across previz, on-set, VFX, and finishing. Single source of truth for every project.

ProductionVersioning
Beta
03

Stack Compositor

Node-based compositor with AI-assisted matte extraction, cleanup, and look matching. Plays nicely with Nuke.

CompositingCleanup
Live
04

Atlas Models

A library of trained character, environment, and texture models — all licensed, owned, or fully synthetic. No web-scraped data.

LicensedOwnedSynthetic
Live
05

Render Mesh

Distributed render and inference fabric across cloud + on-prem. Cost-aware scheduling, per-shot.

HybridGPU
Beta
06

Review Loop

Frame-accurate review with timecoded notes, annotation, and AI summarization for fast turnarounds.

AnnotationSync
Research
07

Worldgrid

Procedural worldbuilding for narrative continuity — characters, environments, and props that stay consistent across shots.

ContinuityR&D
Live
08

Live Capture

On-set tooling for virtual production — camera tracking, real-time AI lookdev, and instant playback.

On-SetRealtime
Research
09

Sound Field

Generative ambience, foley assistance, and AI-aided spotting — supervised by human sound designers.

AudioR&D

Research
Notes.

A running journal of what we're building, breaking, and shipping inside the lab.

Read All Notes
06 / 05 / 26
Release

Stack Compositor v0.7

Improved hair / fur matte extraction, faster temporal smoothing, and a new node-graph profiler.

22 / 04 / 26
Note

Atlas — Character Continuity

Notes on training a character model that survives wardrobe and lighting changes across a 90-day shoot.

11 / 04 / 26
Release

Ledger Pipeline 2.0

Full rewrite of asset versioning, with cross-project search and shot-level lineage diffs.

28 / 03 / 26
Talk

Cinematic AI at Scale

Internal talk on building production-grade AI without breaking the look.

14 / 03 / 26
Experiment

Worldgrid — First Pass

Procedural worldbuilding pilot for a narrative short. What worked, what didn't.

Lab Principles
01

Craft First

The system serves the work. If a tool doesn't make the final frame better, it doesn't ship.

02

Owned Data

Models are trained on licensed, owned, or fully synthetic data. No web-scraped shortcuts.

03

Human-Led

Directors and artists drive every decision. AI is collaborator, never author.

04

Ship to Learn

Tools live on real productions before they're called done. Theory is for slides.

V01 creative technology development frame
Inside the Lab

Built by people
who ship film.

The lab is staffed by VFX supervisors, ML engineers, technical directors, and pipeline TDs who've spent careers shipping features and series.

We hire generalists with taste — and pair them with specialists who can take a tool from sketch to shot.

Meet the Team

Want a tour
of the lab?

Selective partner program for studios and brands who want a deeper look at how we build. Limited slots per quarter.

V01 systems lab concept frame