The Systems
Lab.
An internal R&D environment where we design the AI models, pipelines, and review systems that power V01's creative work. Not a product. An engine.

Previz Engine
Real-time AI previsualization for shot design, blocking, and look development. Built on top of Unreal + custom diffusion stacks.
Ledger Pipeline
End-to-end shot tracking and asset versioning across previz, on-set, VFX, and finishing. Single source of truth for every project.
Stack Compositor
Node-based compositor with AI-assisted matte extraction, cleanup, and look matching. Plays nicely with Nuke.
Atlas Models
A library of trained character, environment, and texture models — all licensed, owned, or fully synthetic. No web-scraped data.
Render Mesh
Distributed render and inference fabric across cloud + on-prem. Cost-aware scheduling, per-shot.
Review Loop
Frame-accurate review with timecoded notes, annotation, and AI summarization for fast turnarounds.
Worldgrid
Procedural worldbuilding for narrative continuity — characters, environments, and props that stay consistent across shots.
Live Capture
On-set tooling for virtual production — camera tracking, real-time AI lookdev, and instant playback.
Sound Field
Generative ambience, foley assistance, and AI-aided spotting — supervised by human sound designers.
Research
Notes.
A running journal of what we're building, breaking, and shipping inside the lab.
Read All Notes→Stack Compositor v0.7
Improved hair / fur matte extraction, faster temporal smoothing, and a new node-graph profiler.
Atlas — Character Continuity
Notes on training a character model that survives wardrobe and lighting changes across a 90-day shoot.
Ledger Pipeline 2.0
Full rewrite of asset versioning, with cross-project search and shot-level lineage diffs.
Cinematic AI at Scale
Internal talk on building production-grade AI without breaking the look.
Worldgrid — First Pass
Procedural worldbuilding pilot for a narrative short. What worked, what didn't.
Craft First
The system serves the work. If a tool doesn't make the final frame better, it doesn't ship.
Owned Data
Models are trained on licensed, owned, or fully synthetic data. No web-scraped shortcuts.
Human-Led
Directors and artists drive every decision. AI is collaborator, never author.
Ship to Learn
Tools live on real productions before they're called done. Theory is for slides.

Built by people
who ship film.
The lab is staffed by VFX supervisors, ML engineers, technical directors, and pipeline TDs who've spent careers shipping features and series.
We hire generalists with taste — and pair them with specialists who can take a tool from sketch to shot.
Meet the Team→Want a tour
of the lab?
Selective partner program for studios and brands who want a deeper look at how we build. Limited slots per quarter.
