Make the
next thing
with us.
V01 hires filmmakers who care about frames and engineers who care about taste. We're a small studio building a long body of work — and the people we hire shape every part of it.
You'll touch
the frame.
Most studios silo their people. The director never sees the ML pipeline. The TD never sees the cut. The artist gets a brief and a deadline and that's it.
V01 is built the other way. Everyone at the studio gets close to the frame — the engineers ship inside real productions, the directors get to shape the tools, the artists get to break what doesn't work and rebuild it.
If you want to do the work of three jobs, mostly because you can't help yourself, this is probably the place. Bring taste. We'll bring the rest.
Taste, Then Skill
Skill we can sharpen. Taste is harder. We hire for an eye, an ear, and a point of view — then we put real shots in front of you.
Generalists Welcome
If your résumé doesn't fit a single role we still want to hear from you. The best people we've hired draw on three or four disciplines.
Show The Work
Reels, GitHubs, journals, side projects, weird experiments — show us what you're already making, even if it's unfinished.
No Take-Home Theater
We don't ask for unpaid spec work. If we go deep on a problem together, we pay for your time.
Real Decisions, Fast
Two-week process from intro to offer. You'll meet the people you'd actually work with, on day one.
Fit Goes Both Ways
You'll spend time with the lab, the studio, and at least one director or supe. We want you to know what you're walking into.
Senior Director, Brand Films
About the Role
Lead director on brand and commercial work, shaping treatments, overseeing shoots, and driving final cuts. You'll work with the lab on previz and finishing, and with our EP on production planning.
Who You Are
- 5+ years directing commercials, brand films, or shorts
- Reel that demonstrates a strong, distinct visual point of view
- Comfortable working with virtual production and AI-native pipelines
- Able to lead a hybrid crew, on-set and in-studio
Day-to-Day
- Develop treatments and visual directions for incoming briefs
- Direct shoots — virtual stage, live action, or hybrid
- Lead review sessions with VFX supes and finishing
- Shape the studio's creative voice across slate
VFX Supervisor
About the Role
Own the visual effects bar across one or two productions at a time. You'll partner with directors from previz through final, supervise comp and finishing, and help define what "Hollywood-level" means in our pipeline.
Who You Are
- 10+ years feature or premium broadcast VFX
- Deep Nuke, plus working knowledge of Houdini and Resolve
- Strong taste — frames first, technique second
Day-to-Day
- Bid VFX scope across incoming projects
- Run dailies, supe shoots, and review every shot
- Work with the lab on AI-assisted comp tooling
Senior ML Research Engineer
About the Role
Push the state-of-the-art on Atlas Models — our owned-data character, environment, and texture stack. Train, fine-tune, evaluate, and ship. Your work goes into productions, not papers.
Who You Are
- Strong background in diffusion or related generative models
- Comfortable with PyTorch, distributed training, and inference optimization
- Care about how outputs look, not just how they score
Day-to-Day
- Train and fine-tune image and video models on owned datasets
- Build evaluation harnesses with VFX supes and directors
- Ship models into Stack Compositor and Previz Engine
Pipeline TD
About the Role
The connective tissue between artists and engineers. You'll build, maintain, and extend Ledger Pipeline — V01's asset versioning and shot tracking spine.
Who You Are
- Python, USD, and a deep grasp of VFX pipelines
- Have shipped a pipeline at a feature or commercial studio
- Can talk to artists, engineers, and producers in their own language
Day-to-Day
- Own Ledger Pipeline and adjacent production tools
- Pair with VFX supes and TDs on per-show needs
- Shape conventions across DCCs (Nuke, Houdini, Maya, Resolve)
Senior Compositor
About the Role
Hero-shot compositing across commercials, brand films, and select VFX/post engagements. You'll work in Stack Compositor and Nuke 15, with full autonomy on shots assigned to you.
Day-to-Day
- Final composites on assigned shots from plate to delivery
- Drive look continuity across sequences
- Pair with the lab on tooling improvements
Producer · Commercials
About the Role
Run brand and commercial productions from sketch to delivery — schedules, budgets, crews, vendors, and clients. You'll work directly with our EP and the lead director on each project.
Day-to-Day
- Bid and bid-protect commercial work end-to-end
- Run shoots — physical, virtual, or hybrid
- Own client relationships through the project lifecycle
Virtual Production Supervisor
About the Role
Lead our virtual production stage — Unreal-based scenes, camera tracking, real-time AI lookdev, and on-set integration with Live Capture.
Day-to-Day
- Build virtual sets in UE 5.5 alongside the art team
- Run camera tracking and on-set previz
- Interface with the lab on Live Capture improvements
Brand Designer
About the Role
Visual identity, marketing, and case studies for V01 itself. You'll own how we look and read across web, social, decks, and printed work.
Day-to-Day
- Run the V01 brand system across every surface
- Design case studies, decks, and event materials
- Partner with marketing on launches and campaigns
People Operations Lead
About the Role
Hiring, onboarding, growth, and the daily operations that make a 42-person studio feel like a 12-person one. Reports to the Head of Operations.
Day-to-Day
- Run hiring across every discipline at V01
- Lead onboarding and first-90-days for every new hire
- Own performance, growth, and feedback systems
Health, Fully Covered
Medical, dental, vision · 100% covered for you and dependents.
Real Time Off
Unlimited PTO with a 4-week minimum. Studio closes 2 weeks in December.
401(k) · 4% Match
Vests immediately. We'll never claw it back.
Tools Stipend
$2,500 / yr for software, hardware, and reference. No approvals.
Parental Leave
16 weeks paid for any new parent. Phased return on your terms.
Learning Budget
$3,000 / yr for courses, conferences, and travel for craft.
Side Projects
Time and tools to make your own work. We want you weirder.
Hybrid · Remote-Friendly
Most roles 3 days in-studio. Some fully remote — flagged on the role.
Apply
Send your reel, GitHub, or portfolio with a short note about what you want to make.
Intro Call
30-min chat with people ops and your future hiring manager.
Craft Conversation
Deep dive on your work. We walk through real frames, real shots, real code.
Studio Day
Half a day in the studio (or video equivalent). Meet the team. Pair on a real problem — paid.
Decision
Reference checks, offer, or honest feedback either way. No silence.
"I came in to comp one show. I stayed because I got to shape the tools I'm using next year."
"Everything I ship goes into a frame within weeks. That's the bar."
"It's the first studio where the EP, the TD, and the director all read the same brief."

Montreal · HQ
Production stages, virtual capture, finishing suites, and the lab. Most full-time roles are Montreal-based.

Prishtina · Studio
Creative development, VFX, AI systems, and production collaboration, connected directly with Montreal.
Don't see
your role?
If your background sits between disciplines, send us a note anyway. We hire when we meet the right person, not just when there's an open req.